Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 154 to 193 of 353 · Next page · Previous page · First page · Last page
(+1)

Attack  on Toys game is great but I want to see one great thing in it  is save option {invasion} I love to see that in game because when you complete a wave. if you lose in second wave then restart first wave , it is hurt me , i donot like it. i want to see a save option in it. invasion

(+1)

Thank you for the feedback! and yes there will be save option in the next big update ;)

(+1)

I love Attack on Toys game and I want to see more in future

(+2)

Awesome, stay tune for the next update!

(+1)

Ok

(+1)

Can you add a setting to turn the reflections off. I'm playing on a 5 yr old computer and even with my cooling pad on the lowest graphics it overheats in a 1/2 hour. 

Thank you for the feedback. Will look into it from Unity Quality setting if it possible to make lower quality setting :)

(+1)

Thx. You do a great job on this game!

Thank you and welcome!

(+1)

good game

Thank you!

(+1)

Can you put out a pdf/etc. on controls?

The next update will feature key controls in the menu :)

Feel free to ask if you have any question about the controls for now or join Discord to get quick response.

(1 edit) (+1)

How do you fly a plane?


EDIT: I learned..hold W

Attack on Toys 2021

Finally 2020 is come to an end! Thank you to everyone who has supported Attack on Toys. The next big update: ATTACK ON TOYS #2021 Devlog

(+1)

A game I used to play on XboX360 was called The Outfit. This is what The Outfit was just better. It is really fun to play especially with people you know. I have no doubt that this is going to be one of my favourite games for a while.

But there are loads of issues atm. Apart from all the crashes during multiplayer games, there are also issues gameplay-wise. The one map for multiplayer is very unbalanced. Aesthetically, it is quite nice but we had to introduce some rules to make it a little fairer.


I bet that the full version of this is going to impress me and if not, I'm certain that the devs will work everything out because for a game like this it is definitely worth the time.

(+1)

Thank you so much for the feedback and suggestion, will look into it for multiplayer issue soon

Also thank you for point out that there is a game called The Outfit, it does have some similarities in term of gameplay... might check out more soon :)

(1 edit) (+1)

One feature you might want to consider adding in the future, if at all possible, is a user-friendly map maker, similar to what Far Cry 2 had for instance.  Since the whole premise of the game is based around toys, I think a system like this would be a natural fit since it would give players a much more accessible and fine-tuned way to create custom maps/scenarios; essentially giving players of all ages the freedom play with toys in a virtual setting.  Don't get me wrong, the "Toy Box" mode is pretty cool, but it appears you can only place units and structures in existing maps, not create new maps entirely.  It's true that if users really wanted to, they could probably learn Unity to add new content to the game, however, there are a lot of people out there that aren't especially savy with more technical editing interfaces, even if they are arguably more powerful.

By providing a simple to use, but flexible ingame editor like Far Cry 2, it'd open up content creation and artistic license to a demographic it previously wasn't available to before.  Furthermore, by adding an ingame hub to host and rate custom content, it would serve to increase this game's replay value exponentially, offering a seemingly limitless amount of content.  I imagine it would take a lot of time and hard work to make something like this possible, but the payoff in the end would be well worth it.

@Mafoo343 Thank you so much for the suggestion! yes that would be very challenging to make, hopefully it would be possible sooner or later :)

(+1)

Hey what happened to those big maps that featured the entire house? *Curious*

(1 edit) (+1)

in the first 3.0 version, the development focus only on two maps and huge optimization for the game to be able to run with new physic ragdoll, detailed 3D model, graphics, etc... so we don't have enough time yet to remake the old map

(+1)

The old map like House, Kitchen, Tutorial basement will be remade very soooon :)

(+1)

Awesome, sorry if I sounded demanding, I was just curious cause I enjoyed those maps. I've been loving the game so far and can't wait to see more of it!!!

(+1)

No problem, feel free to ask :) ... Stay tune for future update!

(+1)

i am loven it!!!

(1 edit)

i'm glad you love the game :D

(1 edit) (+1)

can you make so that the ui is just always high resolution and slow mo if thats possible

Thank you alot for the feedback :)

the ui resolution is fixed and especially in windowed mode

(+1)

I cannot install the latest version through the itch.io app. Could you fix this?

Manually open the game folder and click attack on toys.exe to fix this issue :)

(+1)

Fixed.

(+1)

How do you reload

you need to collect/buy ammo on trader shop if your gun is out of ammo :)

(+1)

Finaly

(+1)

I really canot wait

1 hour left before 3.0 Release ;)

(+1)

awesome game, I'm actually disappointed in how long this took me to get around to playing it.

It's incredibly complex but simple to learn the action and AI is intense and I loved every second of it. Legit did not get bored once while even setting up the game

(+4)

This. Is. EPIC. I have a few suggestions though.

  • First Person Mode (FPS style)
  • More maps to choose from.
  • Mod support
  • Leveling up mechanic
  • Skins

These are my suggestions, and I'm going to tell all of my friends about this game!

(+3)

I'd also suggest for those that wanna make their own battle maps or scenarios without actually being part of the fight to have an option.

Kinda like what MightyMapper123 does in his army men modded games.


Other than that love this game

(+2)

Exactly!

@Yousefisl @SAR_Meister awesome and thank you alot for the suggestions and the feedback for the game :)

(+1)

No problem, keep it up :D

(2 edits) (+1)

Theres a bug  when the train steers then changing the graphics then the train stops and it goes on a different direction please fix this bug

noted, thank you for your feedback!

(+1)

make a mod support

(+2)

hopefully soon :)

(+1)

ok

(+1)

yes

(1 edit) (+2)

Im so ecited for the new uptade. I cant wait for it. Also would it be nice to have a engineer to repair vehicles. But thats for another update.

(+1)

nice :) and also thank you for the suggestion too!

(+2)

how do i start up the game

(+1)

extract the game and start attack on toys icon :)

(1 edit) (+2)

The game was really good and i loved it,It was really really fun! But please let us configure sensivity in settings!

(+1)

Thank you :) and also thank you for the feedback

Mouse sensitivity will probably added later ;)

(+2)

I just want to say I absolutely love this game. My favorite games are tower defense type games and this is the best one I've ever played. I hope in the future their will be some story mode to it. The only complaint I have so far is the camera control when in map mode. I would like to be able to rotate the camera and zoom in and out rather than just up and down. Regardless, thank you guys for making this game! I will probably end up putting too much time into it :)

(+2)

Awesome! i'm really happy you love the game :3

also thank you for the feedbacks too!

(+2)

Hey, me and my friend wanted to play tan invasion using a vpn because we weren't on LAN. We used Hamachi, and we followed all the steps for it and when we clicked the multiplayer Lan option and searched for games, we even found the game. Next, when I clicked on my friend's lobby to join it, it said I was even connecting. But, I waited for a while and it still wouldn't connect. Thanks. Any help is apprectiated

(+1)

sometime firewall may block the connection, try to configure your firewall setting

(2 edits) (+2)

This is SUCH a fun game and cool concept! I grew up playing the game Army Men and even playing with actual green plastic army in my front yard, so this hits all the right notes for me. I futzed around with it in the beginning trying to figure things out, but I had a lot of fun when I got the hang of things! I will definitely be making more videos about this game and really look forward to the future of its development! Bravo on making a fantastic game, would highly recommend everyone giving it a shot! 

(+1)

Awesome! also i'm glad you happy with the game and bring your childhood memories of playing plastic army men toys

Thank you so much for sharing your gameplay too :)

(+1)

Hi N7T! It is said: "Feel free to make any content for Attack on Toys " , how do I do this? I want to make maps for it. I'm using the Linux version.

Currently, on version 2.12 Linux, there are a few issues:

1. The mouse movement stops, it is not 360 degrees. The panning stops as if there is a virtual 2D screen, a very large screen though, and the mouse reaches the edges of this screen. You may want to check this and make it a really 3D (360 degree) movement.

Related: shooting makes the mouse pointer move a little (I assume it is the recoil). The mouse pointer will reach the edges of that 2D big screen and it will no longer be able to point to the target. It will need to be reset by moving the mouse in the opposite direction for as much as possible and then back again to point at the target.

2. Performance - if the number of units goes above a certain threshold, the performance dips. I've traced it to CPU. I have two similar machines, one with an old Intel i4330 (4cores @ 3GHz) and one with a newer Ryzen 1600AF (6cores @ 3.4 to 3.7GHz). The newer system has better performance, although it eventually succumbs to the same issue. It is possible to use a profiling tool to determine where this CPU performance bottleneck comes from, if a debug build is available.

3. It is possible to fall under the map, especially when exiting rolled over vehicles. The kitchen has a nice chair under it :)

4. Not sure if this is really a bug or not. The bugs on the castle terror map are making zombies from kills. Is this intended? I assume that only zombies make zombies. When the bugs come together, they are unstoppable. Any hints?

Thanks!

(2 edits)

Feel free to make any content for Attack on Toys: Like video gameplay and monetize, meme, screenshots, and yes you can make maps for it ...but sadly the game doesn't support custom map (maybe in the future? :) )

Yes there is alot of issue report from Linux and Mac version, the game were made with windows and using Unity Build to create Linux and Mac version (but it doesn't seem to work very well based on the report,... so i recommend to play Windows version)


3. Yes that is a bug, should be fixed in 3.0

4. Yes, it is intended... if the Army Men Troop get killed by anything it will turn into zombie :) (Clue to survive the waves: Chinook and alot of chopper + medic)

(+1)

Well, windows is not available. I'll try the windows build with proton or wine when possible. Also, Unity is now in beta (2020.2 something).  Which version are you using?

Just played a little more and noticed another issue: while playing, in map view, clicking in the menu (ESC key) will also drop paratroopers. For example try to set vertical sync. By the way, how can I set vertical sync on by default instead of toggling it all the time?

Thanks a lot for the reply!

The doesn't have save system at all for now, so you need to toggling it all the time :")

Version 2.12 is Unity 2018-ish

and also thank you for the feedbacks too :D

(+1)

Is there a subreddit for your game? or a platform i can share things in?

You can join Attack on Toys Discord :)

https://discord.gg/exwh3nj

(+1)

Ada rencana masuk steam kah gan?

'maybe' on Steam :)

Deleted post
(+1)

Awesome video! and thank you for playing too :D

Deleted post
(+1)

amazing game absolutely incredible when will 3.0 be out?

(+1)

2020-ish :)

(+1)

thank you

(+1)

you're welcome :)

(+1)

you guys are my second favourite game devs on itch thank you for fast responce and happy attitude your game is amazing keep up the good work

(+1)

awesome, thank you :)

(+3)

Hello there, was wondering if you would be able to add controller support as it's something i would appreciate.

Love the game btw :)

(+1)

Nice :)

and thank you for the suggestion, noted for future update!

how do you go in the game to play

extract the file, and play AttackOnToys.exe :)

(+1)

Also are you gona change the unit models ? becouse I really like the ones we have now. Or If you do change them then put a button in the Main menú were you can change it old or new. Ok would like that :))

There is some old model still be in use that has been remastered/refined (like huey, halftrack, etc)

i think it's not possible to add that feature (button in the Main menú were you can change it old or new) because it will mess the whole Game 🤣

(1 edit) (+1)

Actualy waht I meant whit "units" was the non vehicle/mechanised units I meant like medics riflemen mortar man etc. Couse I saw the dev  logs and I saw that the troops were diferent. Ok sorry for the confusion 😅😅

no problemo :)

(+1)

I got one question will you put the game on steam?

(1 edit)

"maybe" :)

(+2)

Today is my birthday😃😃😃

(+1)

happy birthday :))

(+2)

Thank you :))

(+1)

Will there be a online rooms feature

(+1)

Probably in the future... but the development right now is more focus toward Singleplayer experience first :)

(+1)

I'm new to this stuff but what does extract files mean?

(1 edit) (+1)

It means basicly extract the game then u click on a file were there says bla bla exe ok then it should enter the game

(+1)

@Yannickcomander Correct :)

also you need winrar program to do that

(+2)

Yeah forgot that 🤣🤣🤣

(4 edits) (+2)

Wonderful game, thank you! I would like to give some suggestions for "Tan Army Invasion":

  • There's no easy way to tell how many units/structures are, besides using the build command for some units (plastic sweeper, etc);
  • The tents can get crowded pretty easily. I suggest implementing an empty space around it and the structures too;
  • There's no mech nor aerial "tent";
  • Some sort of manual explaining all the units and structures;
  • Plastic sweepers are suicidal, they should wait in safety;
  • After wave 8 the game comes to a craw, about 8 FPS. CPU (18%), GPU (25%) and RAM (60%) usage. Even in very low quality. After wave 13 it's 2 FPS. 64-bit version. Ryzen 7 3700x, RTX 2070 Super, 16gb RAM;
  • Implement a limit to the number of all units/structures, because your army can get huge and unstoppable. Now I'm just watching the AI. manage my army;
  • The waves are endless? It should have a little explanation on the menu about the game modes.
(+1)

Thank you so much for the feedback and suggestions too!

and noted for futureeee update :D

(+2)

Also wenn do you think the new update would come out? Just curious.

(+1)

somewhere in 2020 :):)

🤣🤣🤣

Viewing most recent comments 154 to 193 of 353 · Next page · Previous page · First page · Last page